Game guide · CQXINXING
Rummy 500: a guide for your next round
Take a moment to read the table. Score for cards you meld or lay off, subtract cards left in hand, and reach a total of 500 points. Return to the explanation when a decision is unclear. Begin with the objective. Each player starts with 13 cards from one 52-card deck. This version has no jokers. Use another round to revisit a decision.
One deck, two players, no jokers; open melds and layoffs; low-run Ace = 1, other Ace = 15. Going out need not end with a discard. No out-of-turn calls, deposits or prizes. Current hands save locally.
Practice with a purpose
Look at the complete hand before deciding. Draw from the stock or select a card in the discard history. Picking a buried discard takes that card and every card above it. Return to the explanation when a decision is unclear.
Aim for this result
Score for cards you meld or lay off, subtract cards left in hand, and reach a total of 500 points. Return to the explanation when a decision is unclear. Take a moment to read the table.
From the start of a round
- Each player starts with 13 cards from one 52-card deck. This version has no jokers.
- Draw from the stock or select a card in the discard history. Picking a buried discard takes that card and every card above it.
- A buried discard must immediately be used in a new meld or added to an existing meld. The game prevents ending the turn before this is done.
- Select three or more cards and choose Lay selected meld for a same-suit run or a three/four-card set.
- Select one hand card, then tap a table meld to lay off. You earn the value of your own cards even on an opponent’s meld.
- Discard to end a turn. Playing your last card in a meld/layoff can also end the hand. The stock running out ends the hand for scoring.
- Round points equal melded value minus remaining hand value. Aces count 15 except in an A–2–3 low run, where they count 1. Number cards count face value; faces count 10.
- Continue until a player reaches 500 with a higher score. A tie continues. No out-of-turn Rummy calls are used.
The controls to know
Tap a card to select it. Use the labelled pile and action buttons. Sort by rank or suit; the hand wraps onto additional rows on a phone. Open Discard history to choose a buried card. Take the next action only when the current step is clear. Look at the complete hand before deciding.
Try this example
If you meld 52 points and retain 17 points, your round score is +35. If a buried 7♥ is taken, it must be used immediately, for example with 5♥ and 6♥. Use another round to revisit a decision.
Avoid this misunderstanding
For a calm first round, focus on one decision. Cards above a buried discard also enter your hand. Picking up a large pile can cost points if you cannot play those extra cards. Use another round to revisit a decision.
If you are unsure
What is the aim?
Score for cards you meld or lay off, subtract cards left in hand, and reach a total of 500 points. Keep the active rule in mind. Use another round to revisit a decision.
How do I use the controls?
Tap a card to select it. Use the labelled pile and action buttons. Sort by rank or suit; the hand wraps onto additional rows on a phone. Open Discard history to choose a buried card. A clear plan starts with the current position. Check the relevant controls before continuing.
Which format is available?
One deck, two players, no jokers; open melds and layoffs; low-run Ace = 1, other Ace = 15. Going out need not end with a discard. No out-of-turn calls, deposits or prizes. Current hands save locally. Look at the complete hand before deciding. Take the next action only when the current step is clear.
What should I check before a move?
Cards above a buried discard also enter your hand. Picking up a large pile can cost points if you cannot play those extra cards. Take a moment to read the table. Take the next action only when the current step is clear.
Can you give an example?
If you meld 52 points and retain 17 points, your round score is +35. If a buried 7♥ is taken, it must be used immediately, for example with 5♥ and 6♥. A clear plan starts with the current position. The same rule applies on a phone and on a computer.
Can I take a buried discard?
Yes, if that selected card is immediately usable in a meld or layoff. You must take every card above it too. A clear plan starts with the current position. Use another round to revisit a decision.
Who scores a card added to another player’s meld?
The player who laid that card earns its value. Card ownership is tracked separately from the table meld. Begin with the objective. The same rule applies on a phone and on a computer.
Can scores become negative?
Yes. If remaining hand value exceeds your meld points, the difference is subtracted from your match total. Use the rule sheet as a reference. Use another round to revisit a decision.
Must I discard to go out?
Not in this version. Melding or laying off the final card also ends the hand. Work at your own pace. Return to the explanation when a decision is unclear.
What happens when the stock ends?
The hand is scored using melded cards minus remaining cards for both players. Keep the active rule in mind. The same rule applies on a phone and on a computer.