Game guide · CQXINXING
FreeCell: a guide for your next round
Before making a move, check the cards in view. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Return to the explanation when a decision is unclear. For a calm first round, focus on one decision. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. Return to the explanation when a decision is unclear.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Practice with a purpose
A clear plan starts with the current position. Select a face-up card and then the destination pile or Empty slot. Return to the explanation when a decision is unclear.
The goal to keep in mind
Build four suit foundations from ace to king. The same rule applies on a phone and on a computer. Work at your own pace.
How a round unfolds
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
How to interact with the game
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Check the relevant controls before continuing. A clear plan starts with the current position.
Follow the example
With two empty cells and no spare empty column, a group of at most three cards can move together. The same rule applies on a phone and on a computer.
An important reminder
Keep the active rule in mind. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.
If you are unsure
What is the aim?
Build four suit foundations from ace to king. Take a moment to read the table. The same rule applies on a phone and on a computer.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the active rule in mind. Return to the explanation when a decision is unclear.
Which format is available?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. A clear plan starts with the current position. Check the relevant controls before continuing.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Treat this as a chance to practise one rule. Use another round to revisit a decision.
Can you give an example?
With two empty cells and no spare empty column, a group of at most three cards can move together. A clear plan starts with the current position. Return to the explanation when a decision is unclear.
What completes a round?
Build four suit foundations from ace to king. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.
Which version is played here?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Keep the active rule in mind. Take the next action only when the current step is clear.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.
What completes a round?
Build four suit foundations from ace to king. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.